waste some memory.
The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.,这一点在爱思助手下载最新版本中也有详细论述
const format = (v) = JSON.stringify(v, null, 2);,这一点在服务器推荐中也有详细论述
Updates to the leaderboard are welcome via pull request.,更多细节参见91视频